Sound Design
- Sound track
- Wildtrack
- Dialogue
- Foley track
- Non-digetic (sound track for audience)
- Digetic (sound track characters can hear)
The creation and layering of dialogue, background noise and other sound effects to create a sophisticated aural environment.
Key designs:
- Realism
- Hyper realism
- Un realism/ Surrealism
STINCS
Theme: Mood of the film and what its really about, e.g; love, jealousy and voyeurism
Narrative: What the story is about
Characters: Who they are? What are they like? (Principals, Antagonists, Protagonist)
Style: Cinematography, sound, editing. What the feel ill look and feel like.
Codes and conventions of an opening sequence:
- The films title
- An introduction to character or character type.
- Indiction of place.
- Introduction to signature theme tune -Leitmotif.
- Indiction of historical period.
- Information regarding mood and tone.
- Information about genre.
- Mise-en-scene and cinematography that will be echoed or elaborated upon later in the film.
- Questions that the viewer finds intriguing (Sets up enigmas)
- Patterns and types of editing that will be echoed in the remainder of the film.
- Details of cast and crew.
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