Thursday 22 November 2012

Sound Design, Codes And Conventions.

                                       Sound Design

  • Sound track
  • Wildtrack
  • Dialogue 
  • Foley track
  • Non-digetic (sound track for audience)
  • Digetic (sound track characters can hear)
The creation and layering of dialogue, background noise and other sound effects to create a sophisticated aural environment. 

Key designs:
  • Realism
  • Hyper realism 
  • Un realism/ Surrealism 

                                           STINCS

Setting: Where and when this film is set
Theme: Mood of the film and what its really about, e.g; love, jealousy and voyeurism
Narrative: What the story is about
Characters: Who they are? What are they like? (Principals, Antagonists, Protagonist)
Style: Cinematography, sound, editing. What the feel ill look and feel like.




Codes and conventions of an opening sequence:


  • The films title
  • An introduction to character or character type.
  • Indiction of place.
  • Introduction to signature theme tune -Leitmotif.
  • Indiction of historical period.
  • Information regarding mood and tone.
  • Information about genre.
  • Mise-en-scene and cinematography that will be echoed or elaborated upon later in the film.
  • Questions that the viewer finds intriguing (Sets up enigmas)
  • Patterns and types of editing that will be echoed in the remainder of the film.
  • Details of cast and crew.

No comments:

Post a Comment